Aria of Chaos

Of Crates and Thugs (Nov. 30)

The group goes back to the door Aran had tried to bash down earlier, and unlocks it using the key the wizard gave them. The room has pillars in it, and a large number of boxes, some of which are broken open, leaving alot of debris on the floor. There is a large pit in the center of the room, separating the entrance from the boxes, that is about 20 feet deep.
“Well, Anne, do you think you could get us down?” Tril asks.
“Anne? Who’s Anne?” Majorum asks, confused.
“Didn’t you say your name was Anne?” Tril raises an eyebrow.
“Oh, yes, of course. Let me see…” Majorum peers into the pit, and doesn’t see anything of interest, except a series of ledges on one side that look like a convenient way to get up out of the pit, but only if you want to get back to the entrance to the storeroom. She pulls out her climbing kit, and sets up a rope for them to climb down. Majorum goes first, and makes it to the bottom with no trouble. Addis follows suit. Tril isn’t quite as graceful as the rest, and falls partway down, injuring herself. Aran stumbles and also hurts himself. Victor also slides down, and collects a few bruises on the way.
Majorum collects her rope, and they head over to the other side of the pit. The wall here is a bit shorter, and she locates a place to put her rope. Majorum tries once, and then has to try again to pull herself up. ((and is eaten by a gru)) She sees a four-legged creature that seems to be made up of swirling dust peeking out of a large crack in one of the boxes.
“I was sent by your master to collect some things for him,” the rogue tries to explain, but the creature shows no recognition of what she says, and moves menacingly towards her.
“Uh, guys, get up here!” Majorum calls down.
“Working on it…” replies Tril.
After a lot of scuffling, people climbing up and (falling) down the wall, including a rather impressive jump by Aran, the tallest of the party, they defeat the dust creature, and its friends.
They poke through the boxes, except Victor, who never managed to make it to the top of the wall, and find some gold, arcane reagents, and the risidium the wizard requested. Except Tril, who locates the boxes.
They all jump down into the pit, and then climb up the other side on the handy ledges.
As they leave the room, Majorum asks Tril, “Say, is your order of paladins an all-female one?”
“No… why?”
“Oh, just trying to get to know you better…”
They return to the wizard. “Ah, you’ve returned!” he says, “Did you bring my risidium?”
Majorum shows him that they do have it.
“Give me the risidium, and I’ll give you the object.”
“How about you show us that you have the object, and we’ll do an exchange,” Majorum suggests.
“Fine…” he goes into another room, and returns with a bag, which he holds out. “Now, give me the risidium!” He seems to be honest, so Majorum makes the exchange.
Inside the bag is what appears to be a very smooth piece of glass, that is iridescently coloured, like a soap bubble, and the colours seem to shift every time you look at it. It feels almost malleable, and will shift slightly, though it doesn’t move much beyond a blob shape.
“Now, leave me!” the wizard snaps. The group obliges. As they leave, the wizard begins to repair his sphere.
“Well… I need to take it back to Altur…” Tril says.
“So do I!” adds Aran.
“But I need to take it to my tribe…” protests Addis, “And they’re only a few days journey away. And we’d be able to buy supplies!”
“Looks like I’m stuck with you guys, then, until you’re done with it…” grumbles Victor.
“And I’ll have to travel the furthest away of any of you,” Majorum comments.
“Oh sure,” Victor speaks in the Eastern dialect, “you’re from very far away!”
“Farther than a young whelp like you,” she replies in the same tongue.
Tril looks confused, and Victor turns away in a huff. “Well, I guess we’d better head to Addis’s village, since it’s closest!” Tril declares.
“And I’ll come along to Altur, as long as we go to my place after that,” Majorum adds.
((The ameboa party sets out :P Watch out, or we will phagocytoze you!))
They leave the fissure by the northern arm, they spot some people on the southern end, too far away to see who they are. They party heads into the woods, figuring that the wizard will blast any further intruders. After several hours traveling, they realize the group of people from the fissure are following them.
“Guys, I think we’d better not tell them we have the stone,” Tril helpfully points out.
“Your brilliance continues to astound me,” Victor says sarcastically.
Tril eyes him. “I don’t think you’re being very nice to me…”
Aran interrupts. “I think we should plan an ambush for them,” he suggests.
“But won’t our tracks show where we hid?” says Addis.
“Look, if they follow your tracks and say ‘look, these lead up to this bush,’ then smack them!” Majorum says pointedly.
“You’re so smart, Anne!” Tril beams at the rogue.
“Yeah, we’ll talk about that some other time.. anyway, I think this is Hoshir… he’s like me, but without morals,” says Majorum.
“You have morals?” exclaims Victor.
“I have a very strict moral code!” Majorum shoots back.
The group spreads out and hides in and around the trees. As Hoshir’s group comes into view, Majorum hand-signals ‘I’m sorry, I’m sorry, I’m sorry’ to her companions. Hoshir and his thugs all have their weapons out and do not look in any way open to negotiation. The party beats down the various thugs and hired weapons, and when Hashir realizes he is alone, he turns tail and runs. Victor fires a spell at his retreating back, but it misses. ((“knife to the Hey I’m over here!”~Sarah))

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Meeting at the Fissue (Nov. 23rd)
The five adventurers were all surprised to encounter each other inside the fissure. For a moment they all stared at each other, surprised to see others at the same place they were. The silence was broken when Majorum started to climb up the wall of the fissure. Aran disagreed with her taking this course of action, thinking it highly suspicious and grabbed ahold of her ankle. Trilynne tried to intervene, sensing that no one here was immediately dangerous to each other, and that grabbing people’s ankles was a bit rude. Aran released the rogue, and she dropped back to the ground, exclaiming that she didn’t know anything. Victor inquired as to why everyone was here. Addis stood by, quietly bemused by the others yelling and scrambling around.

Tril replied that her superior, Florence Moore of The Knights of the Silver Sword had sent her. Majorum proclaimed that no one ordered her here, no one was paying her to be here, and that she wasn’t here! But the others didn’t believe her. She amended by saying that she was investigating the giant fissure, and that everyone else seemed to be here for that reason to, which everyone assented that they were.

Victor pointed out that they all might benefit from working together, seeing as no one was actually here to kill anyone, and that perhaps they all might investigate some mysterious doors he had discovered in the fissure. Everyone trooped over to look at the doors, Aran still keeping an eye on Majorum.

As they moved, they heard a sound from another section of the fissure. Turning to look, they saw a large, reptilian shape with wings, entirely composed of fire. No one in the group knows what it is, beyond it being large and made of fire. (Majorum proposes offering it the warlock, which doesn’t go over very well.)

It vaults over the boulders between it and the group, and roars in an entirely menacing way that leaves no room for diplomacy. Battle ensues. The group is clumsy at first, not used to working together, but they eventually succeed in defeating the demon-beast without getting too badly hurt, mainly thanks to Aran’s large and accurate sword, Majorum’s quick stabbing daggers, and Addis’s healing abilities. The young blaze wyrm sinks to the ground as a pile of ash, it’s fire extinguished. ((This battle took almost an HOUR. xD))

With that difficulty out of the way, the group returns to questioning each other as to motives and reasons why everyone is here. Tril points out that they made a good team, fighting that beast. Aran adds that some people in the group need someone who can hit things. They introduce themselves to each other, except for Majorum, who insists that her name is Anne. The group doesn’t quite believe her, but since she offers no alternative, they accept it, for now. Tril recognizes that Aran is a Deva.

Then they remember that there is a door to investigate, conveniently away from the area where the fire-beast emerged. But, it is locked. ‘Anne’ checks the door out for traps, and finding none, attempts to pick the lock, but it entirely unsuccessful. Aran decides to attempt to break the door down. Addis has lost interest and wanders into another passageway on the other side of the fissure from the door. The others watching the door see a faint glow emanate from it as Aran strikes it with his sword. Tril, against all odds, recognizes it as a ritual that she had seen before in Altur, called Arcane Lock, which makes a door very difficult to open either by picking the lock or breaking it down. Victor and Majorum join Addis in investigating the other passageway, but Aran stubbornly continues to hack at the door, not really making any progress. Majorum attempts a Sly Flourish, but it doesn’t really work against the door… Tril tries to help, but also doesn’t get anywhere. Tril has a sudden stroke of brilliance and points out that perhaps there is a key to this door. Tril follows the others, and Aran finally gives up as well.

In the other hallway, Aran heads in front of the others, and promptly falls down a trapdoor pit.

((interlude while the dungeon mat is cleaned… unsuccessfully… because we used dry erase markers on a surface that needs wet erase markers…))

After fishing Aran out of the pit, they continue down the passageway, this time keeping an eye out for traps, (and staying well out of the way of the trap door this time) until they reach a door. This door is easy enough to open, and reveals a lit room. It’s a long room, with a dais at the other end of it, which has a large, cracked sphere on it. Behind the sphere is a bearded man who is dressed in red. There is some furs and furniture around the room, and some more door(s).

“Who are you? What are you doing here?” exclaims the man. Aran asks him the same thing, and asks what the sphere is. Tril explains that they are travelers and are just exploring. ‘Anne’ asks if he knows that he has a pit outside his door.

“Yes, I do, it’s to keep out intruders like you,” replies the man. “And why are you exploring in the middle of the forest?” Tril explains about the giant earthquake, and how they were all sent to investigate. She asks the man if he knows anything about it.

“Maybe…”

Tril asks if he would be willing to tell them.

“There isn’t a compelling reason for me to do so.”

‘Anne’ points out that lots of people are concerned about the earthquake, and if they don’t get answers, more people will come exploring and bother him. Tril adds that these same people don’t want the earthquake to happen again, so they might be willing to reward him for helping to fix whatever caused it.

“Hmm… interesting point… well, I might be able to tell you… but I’m not sure…”

(someone) mentions that they fought an elemental beast outside, and that the fissure may have opened a way down to the Elemental Chaos is some way.

“Ah, yes… well, I recently came across a strange object that I tried to use with my sphere, and when I did, it seems to have caused both the earthquake and also the crack in my sphere. I don’t fully understand it myself, but my use of the sphere prior to finding this object never resulted in any catastrophic occurances, so I’m willing to bet it was the object.”

Addis inquires as to what he was trying to do with the sphere.

“Well, I don’t fully understand the power of the sphere myself, it’s a magical object that can apparently control the earth around it, but once it’s set up, it cannot be moved, so I came out here to conduct some experiments in peace… well, you have your information, will you leave now?”

Aran attempts to move towards a door behind the man, and he cries out “Stay back! Stay back! What are you doing?” Victor inquires as to what is behind the door.

“Just another exit, nothing important.”

Addis inquires about the other door, the one Aran tried to break down earlier, if he has the key to it.

“Yes, I do, that’s my storage room.”

He seems to be telling the truth, but is perhaps holding back another piece of information. Victor asks if he would mind if they looked about a bit more.

“Well, yes, I would mind if you searched my bedroom, or my storage room, or… look, i’m somewhat threatened by your presence, and I would prefer if you left!”

Addis tries to get a better look at the sphere, but he yells “Don’t come any closer!”

‘Anne’ carefully peaks under a pile of furs without the man noticing. She sees the limb of a construct.

“What do I have to do to get you to leave? What have you been sent here to do?”

Tril replies that they are trying to find the source of the earthquake.

“Okay, you found it, is that not enough?”

Victor mentions that he needs to bring proof back. Addis wants to know if this earthquake will ever happen again.

“Well, not as long as my sphere is broken!”

Tril asks if they could have the object, the piece of glass, to bring with them as proof. Aran adds that it won’t be very useful to him anymore, if he doesn’t want any more earthquakes.

“Would it get you to leave?”

The group collectively says that as long there is no more earthquakes, then yes, they will leave and not return.

“Well, let me think… there might be something you could do for me, to compensate me for the piece of glass.”

Tril readily agrees, and Aran more cautiously inquires as to the nature of this favor.

“Well, the fissure has rather separated me from my storage room, and it has been invaded by a number of creatures, that I don’t really want to dispatch on my own. If you would retrieve the residuum from my storage room, I would be able to repair my sphere, and I will give you the object.”

Aran compliments him on having a very secure door, and they leave the room, heading to the storage room.

((If you find any mistakes in this or feel I have taken a bit too much artistic license with your character, just let me know… or I think you might be able to fix it, being a wiki. I dunno. :P And the grammar is awkward, I know, because it’s difficult to pin down exactly what people say a lot of the time… >.>))

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Trilynne's Beginnings

Trilynne was called to the office of one of her superiors, Florence Moore, a paladin. Florence had her first mission: go up north and investigate what caused a giant earthquake in an area that is not seismically active. Trilynne agreed readily, and set off.

She traveled with little incident through the country of Arcardis, and eventually left civilization behind. She reached a coniferous forest, which signaled that she was getting close to her goal. While moving through the forest, she encountered two strange beasts that she would later describe as ‘ice squirrels’; medium sized being that seemed to be made out of ice. As they seemed rather threatening, she attacked, and dispatched one quickly, without too much trouble. The second creature fired some kind of missile made of ice at her, catching her in the shoulder and knocking her back a bit. Recovering quickly, she ran the creature through with her longsword. It splintered like the first had, and slumped to the ground.

Trilynne continued on her way without any further difficulties, until she reached a large crack in the ground. Upon entering, she encountered several other people who all seemed to have arrived at the same time…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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